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Keyboard Navigationid Software have a lot to answer for in their series of first person shooters. So pervasive have their interfaces come now everything has to have "Doom-Style" navigation features. (It actually pre-dates Doom to the Wolfenstein games). Here, from someoneIn response to some questions during mid 1999 Gary S. Moss posted a simple key behaviour class for simple doom style navigation. As this seemed pretty popular, but a little clunky, Andrew AJ Cain rewrote the code to make it much more generic.
The code is a standard behaviour class for use within the Java 3D scenegraph.
Provide the code with the
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