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Java 3D Utility CodeThis section contains references to lots of Java 3D utility classes and packages for making you application simpler to write. The sources are scoured from around the net. Some of these we have grabbed from posts to the Java 3D interest list while others are from individuals posting them to us. We don't hold any warranties for this code. We just grab it and post it, so use it at your own risk :)If you do find problems please fix it and then contact us using the link at the bottom of the page.
Java3D Standard UtilitiesThese are items of code that implement one of the standard Java 3D interfaces.File LoadersJava 3D does not have a native file format. Like OpenGL, it is an API for providing 3D graphics rendering in real time. File loaders read a text or binary file and convert it into the scene graph structure so that Java 3D may render it. A file loader implements Sun's utility interfacecom.sun.j3d.loaders.Loader interface to provide a generalised
API for loading any file type.
This archive provides a list of all known file loaders. Formats supported at least partially include OBJ, Lightwave3D, VTK, VRT and DEM. Input DevicesInput devices provide the glue between external devices like joysticks, gloves and motion capture devices in a generic fashion. This code implements thejavax.media.j3d.InputDevice interface.
Audio DevicesAudio devices provide a renderer of sound information in either 2D or 3D. Sun includes with their utility classes an implementation that uses the JavaSound APIs. However, specialist audio devices are also around and these drivers are used to handle those.
This code implements the
Locally Held Code
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