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Skin and BonesLeyland Needham posted this simple demo code to the list about how to provide a bones animation structure in Java3D. Here is his comments:Its the start of a structure, or less of a structure more a functional prototype. Just about all that is necesary for minimal boned animations, with *no* lighting, is there. Although there is nothing in there to make it easy to build skins and bones (It took me quite a bit of time creating the cylinder and setting up its bones). My plan though is to use something like Max's Biped to do that, and export it and import it into Java3D. I plan to work on (not any time soon)...
If you run the demo, what you will see is a cylinder (16x20) which will be deformed by 2 bones that act like the upper arm and the lower arm, to bend a sort of shoulder and elbow. Download the code (A zip file): |
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