Chapter Summary
© Justin Couch 2000 - 2002
During this chapter you have examined most of the areas involved with Java3D
and interacting with the user. As you have seen, this is primarily based
around the behaviour system and mouse control. Most user interaction is
dealing with the input half of the equation. However, as we demonstrated with
the pick system, this can be turned on its head and used to control the
visual output of the system too.
In the next chapter we take the basic user
interaction capabilities of this chapter and combine it with view
information to create navigation. This will finally allow us to move around
the scene as we have been promising for most of this tutorial.
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