|
| |
Quick Fixes
Short, quick and dirty tutorials on a small topic area. Usually extracted from
posts to the java3d-interest list.
Performance
- J3D 1.3 Performance Tuning Guide
What to know how to quickly get the best from your Java 3D application for
the latest version of the spec (even though it is still in beta). This
leads you through a couple of quick problems and solutions to make things
run better.
- J3D 1.1 Performance Tuning Guide
What to know how to quickly get the best from your Java 3D application. This
leads you through a couple of quick problems and solutions to make things run
better.
- BranchGroup.compile()
What does it do, and why should you use it.
Techniques
- Dot3 Bump Mapping Bump mapping is a
texturing technique very familiar to games programmers to make objects look
more realistic. There are several different techniques, and Java 3D
1.3 introduces the simplest and most common version - using the texture
combiner hardware of your video card.
- Adding Transparency. The use of transparent
objects in Java3D is something of a black art. This aims to outline the basics
of how transparency is applied to objects.
- Volume Rendering
Yes, Java 3D can do volume rendering. Here is how to do it.
- Backgrounder to Triangulator and GeometryInfo
These seemingly innocuous classes actually do a lot of work down the back. This
introduces just what it does, and why it will benefit your application.
- Integrating Swing and Java 3D The ever popular
question about how to get Java 3D and swing playing nicely together is covered
in this quick fix tutorial. It covers the major issues that you need to be
aware of and some potential workarounds.
- Non-photorealistic rendering in Java3D. This
simple tute shows one way of achieving NPR effects within Java3D.
Setup
- Java 3D Auto Installation (JDK 1.3)
JDK 1.3 features automatic installation of standard extensions. This allows
the user to install java3d automatically if they don't already have it
installed. A very useful feature for web based applications.
- Making Visual J++ work with Sun's JDK..
Microsoft's Visual J++ environment does not allow you to normally use Java 3D
and many other standard API's because it does not implement the complete Java
specification. None the less, it is possible to hack J++ to run the standard
SUN VM and class libraries allowing you then use Java3D within the environment.
|